I have over 5+ years of experience in modelling and texturing assets for game engines such as: CryEngine, UDK, Unity etc.
I am proficient in every step of the asset creation process including but not limited to: Low Poly, HiPoly, Scultping, Polypainting/3d Texturing, Baking, UV maps, Texturing, Environment modelling, LOD’s, Physics Proxies, Material setup and export. I’m also proficient in model optimization techniques used within a variety of engines for performance reasons. I’m quick and very eager to accept and critique or design direction. I’ve worked in production environments on a regular basis and have a strong desire to meet and exceed deadlines and quality of work expectations. I am available for freelance or full time work. Please contact me at Chrissprance@gmail.com
Texture Flats (Diffuse used as Spec)