Hat
Creating using modo. Textures created in Substance Painter.
Many different variations are created using a material only by tweaking the UV offset of a decal sub material in CRYENGINE.
Coloring/Camo achieved via Dirt Layer using a tiling diffuse overlay texture.
Created with:
![modo](/_ipx/s_128x128/images/software/modo.png)
![](/_ipx/_/images/uploads/5d54451a766aeflexcap_crytekfront_camo3_2048_6bb85b6c59.png)
![](/_ipx/_/images/uploads/5d54451aa99c0flexcap_dopefishfront_black_2048_d4b9d7878a.png)
![](/_ipx/_/images/uploads/5d5444f47e0deflexcap_polycountfront_black_2048_4902dfeeb8.png)
![](/_ipx/_/images/uploads/5d54451ae5d39flexcap_firefrontback_blue_2048_9526ba6e95.png)
![](/_ipx/_/images/uploads/5d54451acf14aflexcap_eilogo_khaki_200_75a0e2b5cf.png)
![](/_ipx/_/images/uploads/5d54451b4f3a8flexcap_usfrontback_blue_200_db780fbb31.png)
![](/_ipx/_/images/uploads/5d54451b23376flexcap_gbfront_camo4_2048_4e7999df12.png)