A technical and philosophical account of building a virtual creature containment system using SVGame, D3.js, and a troubling amount of emotional attachment.
An overview of Relationships in Godot Entity Component System GECS.
An overview of Systems and Queries in Godot Entity Component System GECS.
An overview of Entities and Components in Godot Entity Component System GECS.
When developing games or complex applications in Godot, organizing logic can be a challenge. An Entity Component System (ECS) offers a flexible, data-oriented paradigm that simplifies combining entities and their behaviors. GECS (Godot Entity Component System) is a lightweight ECS framework for Godot designed to fit seamlessly into Godot 4.x. This post highlights what ECS is, why it matters, and how GECS applies these concepts in Godot.
Introducing a new project I'm playing with called SVGame. It is a simple easy to learn game engine that uses d3.js to render SVG. I'm trying to follow a lot of the patterns I see in Godot.