Chris Sprance

Technical Art Director

Rainbow Six Siege

VS CodeVS Code
TypeScriptTypeScript
PythonPython
Node.jsNode.js
Flow Production TrackingFlow Production Tracking
Anvil EngineAnvil Engine
3ds Max3ds Max

Production Pipeline Migration

Led an 8-month production pipeline migration from JIRA to Flow Production Tracking (ShotGrid) alongside Diana Fitzpatrick, with the goal of making ShotGrid the single source of truth for all game content production. This initiative coordinated 50+ contributors and transformed how thousands of people across the production track and deliver game content.

ShotGrid Integration & Automation

Implemented the ShotGrid Event Daemon, JIRA bridge, custom Action Menu Items, and custom daemon plugins. Built and deployed external web services to process data and orchestrate communication between JIRA, ShotGrid, and internal servers, enabling seamless automated handoffs across the full content creation pipeline. See the full technical breakdown on the Flow Production Tracking page.

Recognition

Awarded the Eye of the Storm award (2025) by Red Storm Entertainment / Ubisoft for spearheading this initiative.