Miscreated
ModoShipped on Steam
Served as Lead Technical Artist and Art Lead at Entrada Interactive from 2012 to 2021, helping ship Miscreated on Steam. Helped design and implement many of the game's core systems while managing artists to ensure the team stayed productive and unblocked.
Game Assets
Created many of the game's assets including weapons, props, vehicles, vegetation, and creatures. Built the vast majority of item icons used in the UI, designing a system to automate the entire icon pipeline using CRYENGINE and Python's Pillow library.
Pipeline & Tools
Developed tools for animators, level designers, and artists to solve common production problems and streamline workflows. This included automated LOD mesh creation, CRYENGINE export setup automation across multiple DCC tools (Maya, Modo, 3DS Max), and scripting in PyMel, Mel, MaxScript, and Modo's Python TDSDK.
Game Systems
Maintained and designed several core game systems including the loot spawn system, crafting recipes, a localization system supporting many languages, and the base-building system from an art perspective.
RCON & Server Tools
Created libraries and applications to interact with game servers using XMLRPC via RCON:
- node-misrcon — TypeScript library for RCON commands
- MisRCON — Electron/React/TypeScript server management app, widely used by the community
- Miscreated Server Browser — Web-based server browser
Atlas — Map Visualization
Developed Atlas, a map visualization application to catalog and analyze the world's design and art assets. Used Python to parse game files and store metadata in SQLite, then built an Electron/TypeScript viewer with Leaflet.js to display metadata on a 2D map of the game world.
Community & Web
Maintained the official community Discord and wrote bots to automate moderation and add community features. Helped create and maintain the company's social media presence and built the official websites for both Entrada Interactive and Miscreated.
Steam Integration
Maintained the Steam Inventory requirements to allow players to trade and sell items on the Steam Marketplace. Built web applications to track cheat reports and incoming game telemetry to help catch cheaters.