Chris Sprance

Technical Art Director

The Division: Heartland

Snowdrop EngineSnowdrop Engine
PythonPython
HoudiniHoudini
Flow Production TrackingFlow Production Tracking
MayaMaya
3ds Max3ds Max
BlenderBlender

Character & Tools

Contributed to The Division: Heartland as part of the character and tools team at Red Storm Entertainment. Created tools and assets for Snowdrop Engine spanning rigging, weighting, shaders like the Cat Eyes Shader, performance optimization, and scripting.

Procedural World Systems

Built several procedural systems used across the project in Houdini and Snowdrop, including Distance Vistas for rendering believable terrain at the horizon, and an AR Map shader for holographic in-game UI.

Pipeline Tooling

Developed SnoUI, a YAML-based Python UI framework that let artists and TDs build Snowdrop editor tools without writing verbose PySide boilerplate — dramatically speeding up internal tool development.

Outsourcing Support

Supported outsourcing reviews and character asset integration, ensuring external deliverables met quality standards and integrated cleanly into the production pipeline.