The Division: Heartland
Snowdrop Engine
Houdini
Flow Production TrackingCharacter & Tools
Contributed to The Division: Heartland as part of the character and tools team at Red Storm Entertainment. Created tools and assets for Snowdrop Engine spanning rigging, weighting, shaders like the Cat Eyes Shader, performance optimization, and scripting.
Procedural World Systems
Built several procedural systems used across the project in Houdini and Snowdrop, including Distance Vistas for rendering believable terrain at the horizon, and an AR Map shader for holographic in-game UI.
Pipeline Tooling
Developed SnoUI, a YAML-based Python UI framework that let artists and TDs build Snowdrop editor tools without writing verbose PySide boilerplate — dramatically speeding up internal tool development.
Outsourcing Support
Supported outsourcing reviews and character asset integration, ensuring external deliverables met quality standards and integrated cleanly into the production pipeline.